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Greetings from Dogpatch 50: Dogpatch is Safe

Greetings from Dogpatch 50: Dogpatch is Safe published on 26 Comments on Greetings from Dogpatch 50: Dogpatch is Safe

This is the penultimate page of Greetings from Dogpatch! Next week is the last page! Dang!

I have some great news! Skin Deep is now up on Comic Chameleon, the webcomics mobile app! So far only Greetings from Dogpatch is up, but I’ll be adding the rest of the comics in the upcoming weeks! I’ve wanted Skin Deep to be available on mobile devices for awhile, so I’m thrilled to be part of the Comic Chameleon team! Go download the app and give it a try!

26 Comments

Looks like things are ending well, at least.
(Now watch me have to eat those words on the last page….)

Kory, a question?
Do you accept characters created for the comic?
I assume only from friends you know already, but I have an idea.
(The character may not work with your storylines, but I’ll probably create him anyway.)
I’ve been suffering from serious art block for a couple of years, and I’m feeling inspiration again from your comic.

-Badger-

I’m glad you like the comic, thank you! As for your question, I do not accept fan characters, sorry! The characters my friends have contributed to the comic are a special case, as they helped me quite a lot with the writing and world building of the comic. Thanks!

Yes, indeed, with the plant growth fouling the bearings, that Ferris wheel isn’t going to turn. The mechanism might still be recoverable, but I doubt if anybody’s interested. It should be a while before corrosion makes it structurally unsafe, let alone a danger to nearby structures, however, unless it’s a vital lookout post for fliers, they might as well demolish it in good time. If nothing else, it will act as a target for urban explorers while it still stands.

So is Gabe going to say “My work here is done” and/or “but the war goes on”? >:=)>

I’m fascinated by old, dead parks like Dogpatch. It puts the decay in sharp contrast when the things that are decaying were originally intended to be so whimsical and entertaining, like the corpse of a clown encountered in the woods. Did Dogpatch actually have a ferris wheel? I can’t find any reference for that. They did have a toboggan ride, but that was sold, dismantled and moved when the park closed.

*chuckle* While I fully get your meaning here… hands up those who would find even a happy and healthy clown whimsical and entertaining if they encountered said clown while alone in the middle of some woods. >:=)> And now, hands up those who would instead wonder which horror movie they had stepped into, and whether they would be able to step out of it again… >:=)>

I’m reminded here of Carnival of Souls, a film I saw a very long time ago, which impressed me with one thing, and one thing only: the use of the old amusement park as the pivotal location, and the spooky atmosphere that such an open, comparatively recent, and jolly site could have, even on a sunny day, just on account of being derelict.

Anyway, I think you’ve reinforced my point in the previous comment: the Dogpatchers should take down that Ferris wheel at their earliest convenience, lest it attract derelict amusement park fans.

I think you’re right. I don’t think Dogpatch ever had a ferris wheel. Chalk it up to artistic license: a ferris wheel is one of very few carnival rides that can be seen from a great distance and immediately says “carnival” to the reader.

Dogpatch did have a Ferris Wheel, but it was dismantled and removed along with most of its other rides when it went out of business. I took some license though and decided that a few of the bigger rides stayed, because I wanted to draw them. : )

Just got to explore Dogpatch a weekend or so ago. The only big standing attraction left is the tall water slide. However, Big Red and the Kissing stones are still there. Majority of the buildings still stand, and are completely believable in your comic. I had to re-read it since I finished editing photos a day or so ago. ^_~
Also, they are having another “tour/explore” day in the spring if you happen to be in the area. They are renovating it to make it into a sort of art/shop village.

“I’m fascinated by old, dead parks like Dogpatch.”

Have you ever heard of one in Olean, N.Y. called “Cloud Nine”? I got to go to it once before it closed in the late 1960s. One of my foster cousins took me for a “tour” of it a year or two after it closed (without my Aunt and Uncle’s permission, of course) and it was already showing signs of the “jungle rot” that one sees when Nature starts reclaiming it’s own. Kinda spooky when I think about it now…

So, is Gabe male or female? I’m still a little cloudy on that point.

Angels are genderless in the Skin Deep universe, so Gabe is neither male nor female. The other characters have taken it upon themselves to give Gabe whichever pronoun they think is appropriate, and Gabe has not bothered to correct them (Gabe just might not care at this point). The English language is a pain in the butt to use in instances like this, because it doesn’t really have a good gender-neutral pronoun.

Favourite image from this one is the respectful little Hank… cap in hand with a worried look he asks “Are they gone for good?”… his face says he knows the answer but he still hopes… don’t now why it resonates with me so but it just grabs my attention.

Odd question I find myself asking after looking at a number of pics of Eleanor.
Are her proportions elastic?

Her body conformity seems to change in several images.
(Body being longer with shorter legs one time, and shorter body with longer legs in others.)
Is that just me? Or is it actually part of being a Bandersnatch?

I grew up in a family taxidermy shop, so I notice things of this sort and tend to get curious about anatomical details.

I adore Eleanor, by the way.
I think shes one of my favorite characters of your so far.
(What I’d really like to do is figure out how you write such wonderful characterization… So I can do the same!)
I do excellent background, tech and costuming detail in my own writing, but characterization has always been a weakness of mine.
The consequences of being a craftsman skilled in handcrafts, probably.

-Badger-

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